Free RedM Admin Blips Script Admin Blips

Free RedM admin blips: staff see every player on the map live, with server ID and character name, and toggle them with /ahb. Nearby blips follow the player every frame; distant ones glide between updates.

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A free RedM admin blips script for VORP Core, RSG Core and QBCore RedM: staff see every player on the map, live, labelled with server ID and character name. Only admins see the blips, and each admin can hide them with /ahb.

What staff get

  • A blip for every player who has loaded a character and spawned, labelled {id} | {name} by default.
  • Blips start visible when an admin joins; /ahb shows or hides them on that admin's own map.
  • Your own blip is hidden from you (Config.HIDE_OWN_BLIP).
  • Players never see the blips or know they are there.

How the blips move

The default method is hybrid:

  • A player near the admin gets a blip attached to their character, which the game moves every frame at no network cost.
  • A player out of streaming range gets a blip placed from server positions, sent every 2000 ms by default and gliding between updates.
  • A twice-a-second check swaps each blip between the two as players come and go.
  • Config.METHOD = "coords" moves every blip from server positions instead.

Who can see the blips

  • Players in a group listed in Config.ADMIN_GROUPS (admin and superadmin by default). Case does not matter.
  • Groups are read through poggy_core: character groups on VORP Core, ACE permission levels on RSG Core and QBCore RedM.
  • Optional Config.ALLOWED_NAMES: when it has names, only those players get blips, and they must also be in an admin group. Names are exact Steam or RedM display names, case-sensitive.
  • No ACE permissions to set.

Commands

CommandWhoWhat
/ahbAdminsShows or hides the player blips on your own map.
/abtest statusAdmins, server consoleCounts blips attached to a character against blips fed by positions, with the farthest distance; details print to F8.
/abtest hybrid|coords, rate <ms>, glide on|offAdmins, server consoleSwitches the method, update rate or glide for everyone until the script restarts.

The /abtest name is set by Config.TEST_COMMAND; false removes it.

Settings you will change first

  • Config.ADMIN_GROUPS: add a group such as moderator.
  • Config.BLIP_MODIFIER: the colour, BLIP_MODIFIER_DEBUG_GREEN by default (red, blue and yellow also work).
  • Config.BLIP_SPRITE: the icon, blip_ambient_companion by default.
  • Config.BLIP_NAME_FORMAT: the label, using {id} and {name}.
  • Config.UPDATE_INTERVAL_MS: 2000. With coords, 500 is smoother.
  • Config.INIT_WAIT_TIME: raise it if characters load slowly and admins get no blips.

Every setting can also be changed in game with /poggy. The RedM admin tools guide covers using it responsibly.

What you need to run it

  • poggy_core 0.13.0 or newer (free), started first.
  • VORP Core, RSG Core or QBCore RedM.
  • No database and nothing to import.
  • config.lua is open; the client and server scripts are escrowed.

Updates

poggy_core installs new versions from the Poggy update feed and merges your config.lua, keeping your values and backing up the original.

Questions about Admin Blips

Who can see the blips?

Players in a group listed in Config.ADMIN_GROUPS (admin and superadmin by default), read through poggy_core: character groups on VORP Core, ACE permission levels on RSG Core and QBCore RedM. If Config.ALLOWED_NAMES has names, only those players get blips, and they must also be in an admin group.

Will it hurt performance?

Blips for nearby players are attached to their character, so the game moves them at no network cost. Only players out of streaming range get positions from the server, every 2000 ms by default (Config.UPDATE_INTERVAL_MS), with the blip gliding between updates.

Can I change how the blips look?

Yes. Config.BLIP_SPRITE sets the icon, Config.BLIP_MODIFIER the colour (green, red, blue or yellow), and Config.BLIP_NAME_FORMAT the label using {id} and {name}. Your own blip is hidden from you by default.

Can players see the blips?

No. Only players who pass the admin check get blips, and each admin can hide them on their own map with /ahb.

How do I check the blips are working?

Run /abtest status as an admin or from the server console. It counts blips attached to a character against blips fed by positions and gives the farthest distance. /abtest can also switch the method, rate and glide until the script restarts.

Which frameworks does Admin Blips work with?

Admin Blips works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.13.0 or newer (free) and your framework (VORP Core, RSG Core or QBCore RedM); no database.

How do I get Admin Blips?

It is free. Add it to your basket, check out through Tebex at no charge, and download it from your Tebex account. Support is in the Poggy Discord.

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