Poggy Scripts · Guides
RedM script guides
Setting up, choosing scripts, gameplay systems and running a RedM server. Written by the team that builds and runs these scripts.
Roleplay and scenes
RedM Animations: Dictionaries, Scenarios, Emotes
Dictionaries, clips and scenarios, playing one from Lua, props on bones, multi-step scenes, syncing, cleanup and emotes players use.
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Choosing scripts
Free RedM Scripts Worth Installing
Eight free scripts, what each one does, what it needs, and what it does not do.
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Choosing scripts
Best RedM Scripts for a New Server
Economy, law, activities, roleplay tools and admin utilities. What to run, what it costs, and where the free options are.
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Choosing scripts
How to Choose a RedM Script: Checks Before You Buy
Framework claims, performance, open config, versions, support and video. Ten checks, and the red flags that should end the sale.
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Getting started
VORP vs RSG Core vs QBCore for RedM
Script availability, structure and inventory for each framework, and what "runs on VORP, RSG and QBCore" actually means.
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Choosing scripts
RedM Script Subscriptions vs Buying Outright
The break-even maths with live prices, what cancelling does, how updates and licences work, and when each one wins.
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Gameplay systems
How to Run a Player Economy on a RedM Server
Player-owned shops, auctions, taxes, moving prices and the weekly checks that keep a live economy healthy.
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Gameplay systems
RedM Server Economy: How to Balance Money, Jobs and Shops
Sources, sinks, player shops, auctions, jobs and a stipend. The model, the starting numbers and the scripts.
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Roleplay and scenes
RedM /me and /do Commands: Roleplay Tools Guide
Writing a good /me and /do, overhead text or chat, scene text, status labels, skillchecks instead of dice, animations, and keeping it all clean.
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Gameplay systems
How to Set Up Jobs on a RedM Server
Job names and grades, duty, several jobs per character, badges, and making every script agree.
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Choosing scripts
Cfx Escrow Explained for RedM Server Owners
Which files are encrypted, what you can still change, the licence file, and the error everyone hits once.
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Gameplay systems
How to Set Up Crafting on a RedM Server
Recipe chains, benches and campfires, job locks, skillchecks, telling players where ingredients come from, and pricing it all.
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Gameplay systems
RedM Server Event Ideas and How to Run Them
Eight events that bring players back, how to run each, when to schedule and announce them, prizes that keep the economy intact, and a checklist.
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Gameplay systems
How to Set Up Fishing on a RedM Server
What makes fishing worth playing, installing it, bait and seasons, tuning the difficulty, and pricing the catch.
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Running a server
RedM Admin Tools: Moderating a Roleplay Server
txAdmin, ACE permissions, framework admin menus, admin blips, reports and evidence, staff ranks, and a moderation checklist.
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Getting started
How to Install a RedM Script
Download, resources folder, SQL, start order, config and the escrow licence check. Then the five common errors.
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Getting started
How to Update RedM Scripts Without Breaking Your Config
The manual routine that keeps your config safe, and the automatic route that removes the routine.
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Developers
Using Poggy Core in Your Own RedM Scripts
The free framework layer under your own resources: install, first script, menus, storage, jobs, standalone mode, diagnostics.
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Running a server
RedM Server Performance: How to Reduce Lag
Measure first, then the usual causes: hot client loops, dead entities, unindexed queries and NPC systems tuned too high.
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Getting started
How to Add Items to a RedM Server
Where each framework keeps its item list and icons, how to add an item to each, and the mistakes that break scripts.
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Running a server
How to Back Up a RedM Server
The database, resources, configs, licence files and txData. How to automate it, and how to test the restore.
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Gameplay systems
How to Set Up Law Enforcement on a RedM Server
Crime alerts and witnesses, on-duty status and counts, badges, evidence lockers, crime scene text, jail and bounties, and how much law your player count needs.
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Gameplay systems
RedM Minigames: Chess, Checkers and Games Players Return To
Board games at saloon tables: rules, an AI opponent, wagers held safely, Elo ratings and where to place tables so people sit down.
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Getting started
How to Make a RedM Server
Server artifacts, txAdmin, the licence key, server.cfg, the database, a framework, ports, admins, backups and a launch checklist.
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Roleplay and scenes
How to Add Emotes to a RedM Server
An emote menu players actually use: search, favourites, preview, nearby chairs and railings, custom emotes with props, and what to hide.
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Running a server
How to Handle Player Reports and Tickets on a RedM Server
Tickets in game instead of in Discord DMs: roles, replies, internal notes, the warn-kick-ban ladder and Discord posts.
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Developers
RedM Props: How to Attach an Object to a Player's Hand
Load the model, choose a bone, find the six offset numbers without endless restarts, avoid the empty-hand trap, and clean up.
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Gameplay systems
How to Set Up Player Storage on a RedM Server
Chests players place and share, job storages, prices and upgrades, and the per-framework stash rules that lose items when ignored.
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Running a server
How to Stop Banned Players Coming Back to Your RedM Server
Account bans that match every identifier, why IP bans are a trap, and a shared network that stops a known cheater at the door.
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Gameplay systems
RedM Fast Travel: How to Let Players Cross the Map
The ways to add fast travel to a RedM server, what each costs your roleplay, and how a balloon taxi to any waypoint works.
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Gameplay systems
RedM Supply Drops: How to Add Airdrops and Treasure Hunts
Airdrops and riddle hunts that run by themselves: the schedule, loot weights, hunt photos and clues, and keeping the race fair.
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Gameplay systems
RedM Looting Script: How to Add Searchable Trash Bins
Searchable bins in town: how loot rolls work, what the default odds really give, cooldowns, dead drops and keeping it out of your economy.
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Roleplay and scenes
RedM Sheriff Badge Script: How to Add Law and Job Badges
Wearable, job-locked badges for sheriffs, marshals, deputies and doctors: which props the game already has, how placement works, and how to show a badge in a scene.
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Gameplay systems
RedM Auction House Script: How Players Buy and Sell to Each Other
Listings, bids, buyouts, buy orders and the mailbox, step by step, with the fees that keep a player market from flooding your economy.
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Gameplay systems
RedM Ped Script: How to Play as an Animal or NPC
Turning a player into a wolf, a bear or a sheriff: how a RedM ped menu works, what animals can do, who should be allowed, and the limits.
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Roleplay and scenes
RedM Sign Script: How to Add Real Wooden Signs Players Write
Wooden signs players type on and stand in the world: boards, paint, mounts and lights, sensible limits, and keeping the streets clear.
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Gameplay systems
RedM Skill Check Script: How to Add a Timing Minigame
A free ring-and-needle timing check: what suits it, how to set the difficulty, and the short export that adds it to your own scripts.
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Gameplay systems
RedM Witness Script: How NPCs Report Crimes to the Law
NPCs who see a crime, run and report it: the crimes that count, alerts for on-duty law, towns, and an NPC posse for when no lawman is online.
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