RedM Badge Script Poggy Badges

Job-locked 3D badge props for RedM law roles, placed with a live editor, saved as presets per character and flashed to nearby players with a pocket-watch style animation. 21 badge images ship. VORP Core, RSG Core and QBCore RedM.

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A RedM badge script that pins a job-locked 3D badge prop to law characters, placed with a live editor and flashed to nearby players with a pocket-watch style animation; 21 badge images ship. It runs on VORP Core, RSG Core and QBCore RedM through the free poggy_core.

What players get

  • /badge opens the editor for anyone whose job and grade has a badge. Nobody else can open it.
  • Sliders move the badge on X, Y and Z and rotate it by pitch, roll and yaw. It moves on the character as you drag; the mouse wheel fine-tunes and a number box takes exact values.
  • Pin it to one of 7 bones, from the collar down to the hip.
  • Save named positions as presets per character, one for each outfit, and load or delete them any time.
  • Click and hold outside the panel to orbit the camera while you edit.
  • Show Badge plays a pocket-watch style animation with the badge in hand. Players within 2 metres see the badge image, the character's name and your server name.

What owners and staff get

  • Badge sets map one or more jobs to a badge per grade: an image for the flash and a prop for the chest, so a deputy and a sheriff on the same job carry different badges.
  • Shipped sets cover sheriff, deputy, police and Police, marshal and usmarshal, and pinkerton, grades 0 to 5, using the game's own badge props, so nothing needs streaming.
  • 21 flash images: silver, bronze and gold for sheriff, detective, marshal and police, plus federal, Pinkerton, cavalry, doctor, special agent and president. Drop in your own .png to add more.
  • Streamed badge packs work too. A rotation override per prop name prefix (for example kh_) makes a pack face forward.
  • The server checks job and grade again before every show and filters the flash by distance itself.
  • Everything can be edited in game in /poggy, with help pages for adding a badge to a job and fixing placement.

Commands

CommandWhoWhat
/badgeJobs listed in the badge setsOpens the badge editor; type it again to close.
/bprop <model>ACE commandSwaps the badge for any prop model in the current position, for testing.

Settings you will change first

  • Config.serverName: shown on the badge flash. It ships as "Your Server"; leave it empty to hide it.
  • Config.badges: your jobs and grades. Job names are case-sensitive, and a grade with no entry gets no badge.
  • Config.showDistance: how close others must be to see the flash (2 m).
  • Config.defaultBone, Config.defaultOffset, Config.defaultRotation: where a new badge starts.
  • Config.command: rename /badge.

Frameworks and requirements

  • VORP Core, RSG Core or QBCore RedM. Job, grade and name come through poggy_core.
  • poggy_core 0.27.0 or newer (free).
  • oxmysql, for presets. The preset table is created when the script starts: no SQL to import.
  • Open: config.lua. The client and server Lua is escrowed; the badge images are plain .png files you can add to.

Updates

poggy_core installs new versions and merges your config.lua, keeping your values. For badges alongside the rest of a law setup, see How to set up law enforcement on a RedM server.

Questions about Poggy Badges

Who can wear a badge?

Whichever jobs and grades you list in the badge sets. Each grade maps to its own badge image and prop, so a deputy and a sheriff can carry different badges on the same job. Sets ship for sheriff, deputy, police, marshal and pinkerton, grades 0 to 5.

How is the badge positioned?

With a live editor: sliders for X, Y and Z position and pitch, roll and yaw, a choice of 7 bones from collar to hip, and named presets saved per character so each outfit can have its own spot.

What happens when a player shows their badge?

The character plays a pocket-watch style animation with the badge in hand. Players within 2 metres see the badge image, the character's name and your server name.

Which badge images are included?

21 images: silver, bronze and gold for sheriff, detective, marshal and police, plus federal, Pinkerton, cavalry, doctor, special agent and president. Drop in your own PNG files to add more.

Do I need to stream badge props?

No. The shipped sets use the game's own badge props. Streamed packs also work, and a rotation override per prop name prefix makes a pack face forward.

Which frameworks does Poggy Badges work with?

Poggy Badges works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.27.0 or newer (free), oxmysql and your framework (VORP Core, RSG Core or QBCore RedM).

How is Poggy Badges delivered after I pay?

Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.

Does Poggy Badges get updates?

Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.

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