Poggy Badges Bundle
Poggy Badges and Poggy Badge Props together, for less than buying them apart: the script that pins a badge on…
Job-locked 3D badge props for RedM law roles, placed with a live editor, saved as presets per character and flashed to nearby players with a pocket-watch style animation. 21 badge images ship. VORP Core, RSG Core and QBCore RedM.
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A RedM badge script that pins a job-locked 3D badge prop to law characters, placed with a live editor and flashed to nearby players with a pocket-watch style animation; 21 badge images ship. It runs on VORP Core, RSG Core and QBCore RedM through the free poggy_core.
/badge opens the editor for anyone whose job and grade has a badge. Nobody else can open it.sheriff, deputy, police and Police, marshal and usmarshal, and pinkerton, grades 0 to 5, using the game's own badge props, so nothing needs streaming..png to add more.kh_) makes a pack face forward./poggy, with help pages for adding a badge to a job and fixing placement.| Command | Who | What |
|---|---|---|
/badge | Jobs listed in the badge sets | Opens the badge editor; type it again to close. |
/bprop <model> | ACE command | Swaps the badge for any prop model in the current position, for testing. |
Config.serverName: shown on the badge flash. It ships as "Your Server"; leave it empty to hide it.Config.badges: your jobs and grades. Job names are case-sensitive, and a grade with no entry gets no badge.Config.showDistance: how close others must be to see the flash (2 m).Config.defaultBone, Config.defaultOffset, Config.defaultRotation: where a new badge starts.Config.command: rename /badge.config.lua. The client and server Lua is escrowed; the badge images are plain .png files you can add to.poggy_core installs new versions and merges your config.lua, keeping your values. For badges alongside the rest of a law setup, see How to set up law enforcement on a RedM server.
Whichever jobs and grades you list in the badge sets. Each grade maps to its own badge image and prop, so a deputy and a sheriff can carry different badges on the same job. Sets ship for sheriff, deputy, police, marshal and pinkerton, grades 0 to 5.
With a live editor: sliders for X, Y and Z position and pitch, roll and yaw, a choice of 7 bones from collar to hip, and named presets saved per character so each outfit can have its own spot.
The character plays a pocket-watch style animation with the badge in hand. Players within 2 metres see the badge image, the character's name and your server name.
21 images: silver, bronze and gold for sheriff, detective, marshal and police, plus federal, Pinkerton, cavalry, doctor, special agent and president. Drop in your own PNG files to add more.
No. The shipped sets use the game's own badge props. Streamed packs also work, and a rotation override per prop name prefix makes a pack face forward.
Poggy Badges works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.27.0 or newer (free), oxmysql and your framework (VORP Core, RSG Core or QBCore RedM).
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
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