Witnesses
A RedM witness system for VORP Core, RSG Core and QBCore RedM: when a player commits a crime in town, a…
Players become any of 90 animals and people, with attacks for predators and emotes for wolves and dogs. Admins can wear any ped model, or on VORP Core any character's exact look. VORP Core, RSG Core and QBCore RedM.
Framework note: The admin character-appearance browser (wear any character's exact look) is VORP Core only today. Everything else runs on RSG Core and QBCore RedM as well.
A RedM animal transform script: players pick from 90 animals and people in a card menu and become them, with attacks for predators and emotes for wolves and dogs, while admins can also wear any ped model or, on VORP Core, any character's exact look. It runs on VORP Core, RSG Core and QBCore RedM through the free poggy_core.
/ae howl.poggy_transform.admin, or the admin, superadmin or god group.| Command | Who | What |
|---|---|---|
/transform | Everyone | Open the menu. Pick a card, or turn back. |
/ae [name|stop] | While an animal with emotes | Open the emote picker, play an emote, or stop a looping one. |
/rcp | While wearing a character | Re-apply the look if clothing colours drift. |
Config.Animals: every transformation, with model, card image, category, job lock, attacks and emotes. Set job = "hunter" to lock one.Config.AdminAce and Config.AdminGroups: who counts as an admin.Config.AttackCooldown: the wait between attacks (2000 ms).Config.AttackRangeTolerance: raise it if attacks miss on a laggy server.Config.Command: rename /transform.config.lua, server/permissions.lua, ui/style.css and the card images, so you can add transformations, add art and restyle the menu. The rest of the Lua is escrowed.poggy_core installs new versions and merges your config.lua, keeping your values. For using transformations at a server event, see RedM server event ideas.
90 transformations in six tabs: 12 predators, 22 prey animals, 9 birds, 3 aquatic animals, 12 legendary animals and 32 people. All are unlocked by default, and any entry can be locked to a job from your framework.
Yes. Animals set to attack have a basic attack and may have a pounce, a ground attack and a taunt, each with its own damage, reach and cooldown. The server rate-limits attacks, the target checks the range, and the target must have PvP on.
Wolves and dogs do: howl, growl, sniff, sit, rest and sleep, and dogs also bark, roll and more. Players pick one from a menu or type it, for example /ae howl, and stop a loop with /ae stop.
Admins see every transformation regardless of job locks, can become any ped model by name, and on VORP Core can browse every character and wear their exact face, body, clothing and colours, applied on their own screen only. Admin is the ACE poggy_transform.admin or the admin, superadmin or god group.
config.lua, server/permissions.lua, ui/style.css and the card images are outside escrow, so you can add transformations, add card art and restyle the menu. The rest of the Lua is escrowed.
Poggy Transform works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. The admin character-appearance browser (wear any character's exact look) is VORP Core only today. Everything else runs on RSG Core and QBCore RedM as well. It requires poggy_core 0.27.0 or newer (free) and your framework (VORP Core, RSG Core or QBCore RedM); oxmysql only for the VORP character browser.
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
From people who own Poggy Transform, checked against our purchase records.
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