RedM Sign & Scene Text Script Poggy Scenes 2.0

Real wooden signs your players type on in game: five carved boards, two letterings, eight paints, 35 symbols, posts, brackets and lights, built live as you write. Plus scene text, status tags, /me and /do and the /me box. VORP Core, RSG Core and QBCore RedM.

Documentation →

Real wooden signs your players type on, right in the game. Write the words, pick the board and the paint, and the sign stands where you put it, solid and saved, for every player to see. Nothing else in RedM does this. Poggy Scenes 2.0 also keeps everything from Poggy Scenes: scene text, status tags, overhead /me and /do, and the /me box. It runs on VORP Core, RSG Core and QBCore RedM through the free poggy_core.

Real signs, your words

  • Not floating text. A sign is real props standing in the world: a carved board, painted letters and symbols, and its post or bracket.
  • In /scene, choose Sign board and type. The sign builds itself in front of you as you write, so you see exactly what everyone else will see.
  • One text box: select any word and change its size or paint. Two letterings, three sizes and eight paints. Words can run across or down, with your own line spacing and height on the board.

Boards and paint

  • Five board shapes with carved frames: plank, crowned, oval, tall, and an arrow that points either way.
  • Every board in light paint or dark timber, with an optional painted border in any paint.
  • Thirty-five painted symbols and three flourishes, written in like a letter in any size and paint: stars, horseshoes, pointing hands, bottles, a lawman's badge and more.

Hang it anywhere

  • Sliders move, turn, tilt and lean the real sign while you watch.
  • Stand it on one post or two, or hang it from an iron bracket on chains. Or leave it bare and lean it on a wall.
  • A lamp over it, or bulbs round the frame, light it after dark.
  • Double sided if you like: the back says the same as the front.
  • Solid, saved, and seen by every player through every restart.
  • Change your mind: walk up to a sign you put up and press 4. It opens in the editor where it stands; change a word, the board or the paint, or take it down.

Everything from Poggy Scenes

  • Scene text. Coloured text fixed to a spot, in 19 game colours and three sizes, mixed on one line.
  • Status tag. /status Injured, left arm sets one at once; /status alone opens a colour editor.
  • /me and /do float above the character and stack without overlapping. /id and /cash show your server ID or cash above you.
  • The /me box collects /me messages from players nearby: auto, persist or off, three widths, drag it anywhere.
  • A Scenes panel in /poggy lists every scene and sign with who placed it, where and when, to fix or clean up.

Settings you will change first

  • Config.signs.jobs: who may put up signs. Empty means everyone; admins always may.
  • Config.signs.maxPerCharacter (5) and Config.signs.maxLetters (60): how many signs each character may have, and how many letters and symbols on one.
  • Config.signs.viewDistance (40 m) and Config.signs.maxNearby (12): how far away signs show, and how many at once.
  • Config.signs.collision and Config.signs.lights: solid or not, lit after dark or not.
  • Config.removejobs: jobs that can remove anyone's scene or sign.

All of these are also in /poggy.

Two resources in one pack

The download is [poggy_scenes_pack]: the script (poggy_scenes_2) and its sign props (poggy_scene_props). Restart the script whenever you like; the props never need restarting. ensure [poggy_scenes_pack] starts both in the right order.

Coming from Poggy Scenes 1.x

Stop and remove poggy_scene, then add the pack. 2.0 uses the same database, so every scene already placed is still there. Never run the two at once.

Frameworks and requirements

  • VORP Core, RSG Core or QBCore RedM.
  • poggy_core 0.28.0 or newer (free).
  • oxmysql. Tables are created when the script starts: no SQL to import.
  • Open: config.lua and client/main.lua. Escrowed: the rest, and the sign props.

Updates

poggy_core installs new versions and merges your config.lua, keeping your values.

Questions about Poggy Scenes 2.0

Are the signs real props or floating text?

Real props. Each sign is a carved board with painted letters and symbols, on a post, two posts or a hanging bracket, standing in the world. They are solid, saved to the database, and seen by every player through every restart.

How do players make a sign?

/scene, then Sign board. Type the words and the sign builds itself in front of you as you write. Select any word to change its size or paint, pick the board, frame, mount and light, then place it with sliders while you watch.

Can a sign be changed after it is put up?

Yes. Stand by a sign you put up and press 4: it opens in the editor where it stands. Change anything, or take it down. Jobs in Config.removejobs can remove anyone's.

Can I limit who puts up signs?

Yes. Config.signs sets which jobs may, how many signs each character may have (5), how many letters on one (60), how far away they show (40 m), and whether they are solid and lit after dark. All of it is also in /poggy.

Why two resources?

The pack holds the script (poggy_scenes_2) and its sign props (poggy_scene_props). Restart the script whenever you like; the props never need restarting. ensure [poggy_scenes_pack] starts both.

I have Poggy Scenes 1.x. Do I lose my scenes?

No. 2.0 uses the same database, so every scene already placed carries over. Stop and remove poggy_scene, add the pack, and never run the two at once.

Which frameworks does Poggy Scenes 2.0 work with?

Poggy Scenes 2.0 works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.28.0 or newer (free), oxmysql and your framework (VORP Core, RSG Core or QBCore RedM).

How is Poggy Scenes 2.0 delivered after I pay?

Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.

Does Poggy Scenes 2.0 get updates?

Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.

Reviews

From people who own Poggy Scenes 2.0, checked against our purchase records.

No reviews yet.

Own this script? Sign in with the Discord account you bought it with to leave a review.

Sign in with Discord
View all →
Poggy Trash Bins

Poggy Trash Bins

A RedM trash bin loot script: players search 33 ready-placed bins, and any bin already standing in the world…

Price $8.99
Poggy Emotes

Poggy Emotes

A RedM emote menu for VORP Core, RSG Core and QBCore RedM with over 330 emotes in eight categories, a search…

Price $9.99
Poggy Chess Props

Poggy Chess Props

A RedM marble chess set as 3D props: a black and white marble board and a full set of pieces, king, queen…

Price $9.99
Join the Discord Discord