Poggy Chess
A RedM chess and checkers script for VORP Core, RSG Core and QBCore RedM: five tables ship placed in the…
Crates float down under a hot air balloon at 10 locations and 30 ready-made scavenger hunts send players after a photo and a riddle. Events run on their own schedule, admins can start them, and Discord webhooks announce them.
A RedM supply drop and scavenger hunt script: crates float down under a hot air balloon at one of 10 locations, and 30 ready-made treasure hunts send players after a photo and a riddle. It runs on VORP Core, RSG Core and QBCore RedM, starts events on its own schedule, and posts them to Discord.
/clue opens the hunt window: a photo of the hiding place, the reward and a blurred riddle./poggy, with help pages for the schedule, adding drop locations and loot, and adding scavenger hunts.| Command | Who | What |
|---|---|---|
/supplydrop | Admins, console | Starts a supply drop now and starts the drop cooldown |
/scavengerhunt | Admins, console | Starts a scavenger hunt now and starts the hunt cooldown |
/nextdrop [detailed] | Everyone | How long until the next drop and hunt; admins can add detailed for the clock time |
/clue | Everyone | Opens the current hunt: photo, reward and the hidden riddle |
testdiscord [supply|scavenger] | Server console | Sends a test message to a webhook |
Config.Supply.ItemDrops: the drop loot. Every item name must exist on your server.Config.Scavenger.RewardTypes: hunt rewards, as cash, gold or items.Config.RandomEvent: cooldowns and waits, in milliseconds (60000 is one minute).Config.Scavenger.UI.CluePenalty: what revealing the riddle costs (0.3 by default).Config.Discord: the two webhook URLs.Config.Scavenger.Theme and Config.Language.To add a hunt, stand at the hiding place, add it in /poggy with "use my position", and put its photo in ui/images/ as a .jpg.
config.lua, translations.lua and the whole hunt window (ui/ HTML, CSS, JavaScript and photos). The rest of the Lua is protected by Cfx escrow.Event ideas that use it are in RedM server event ideas.
poggy_core checks for new versions, installs them and merges your config and translations: new settings arrive with their defaults and your values stay.
Each event type has its own timer: after a drop, a 60 to 90 minute cooldown, then a random 10 to 45 minute wait, so a new drop comes about every 70 to 135 minutes by default. Nothing starts until the first player has loaded in. Admins can start one at any time with /supplydrop, and players see the time left with /nextdrop.
A hunt hides a treasure at one of 30 ready-made spots. Players type /clue to see a photo of the hiding place and the reward; the riddle is blurred, and revealing it lowers the reward by 30% by default. The first player to hold G at the treasure claims it.
Yes. Drop loot and hunt rewards are lists in config.lua, also editable in game under /poggy. Each entry has a weight, drops can include weapons, and hunt rewards can be cash, gold or items.
Yes, through two webhooks, one for drops and one for hunts. They post new events, who collected a drop and who found a treasure, with or without the clue. The console command testdiscord sends a test message.
Yes. In /poggy, stand where you want it and press use my position. A hunt also needs a .jpg photo in the ui/images folder and a riddle.
Poggy's Supply Drops works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.28.0 or newer (free) and your framework (VORP Core, RSG Core or QBCore RedM); no database.
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
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