RedM Supply Drop & Scavenger Hunt Script Poggy's Supply Drops

Crates float down under a hot air balloon at 10 locations and 30 ready-made scavenger hunts send players after a photo and a riddle. Events run on their own schedule, admins can start them, and Discord webhooks announce them.

Documentation →

A RedM supply drop and scavenger hunt script: crates float down under a hot air balloon at one of 10 locations, and 30 ready-made treasure hunts send players after a photo and a riddle. It runs on VORP Core, RSG Core and QBCore RedM, starts events on its own schedule, and posts them to Discord.

What players get

Supply drops

  • A drop starts at a random location. Every player gets a notification and a map blip.
  • Players close by watch the balloon come down. Players far away find the crate already landed.
  • The first player to hold G at the crate claims it. Loot is picked by weight, and weapons can be in the table.
  • An unclaimed drop disappears after 15 minutes.

Scavenger hunts

  • A hunt hides a treasure somewhere in the world. Every player gets a notification and a map blip.
  • /clue opens the hunt window: a photo of the hiding place, the reward and a blurred riddle.
  • Revealing the riddle lowers the reward, by 30% by default.
  • The first player to hold G at the treasure claims it. Rewards are cash, gold or items.
  • An unclaimed hunt disappears after 45 minutes.

What owners and staff get

  • An automatic schedule for each event. By default a new drop comes about every 70 to 135 minutes and a new hunt about every 110 to 210 minutes.
  • Nothing starts until the first player has loaded in.
  • Admin commands to start a drop or a hunt at any time. Admins are your framework's admin groups, read by poggy_core.
  • Two Discord webhooks, one for drops and one for hunts: new events, who collected a drop, and who found a treasure, with or without the clue.
  • Five colour themes for the hunt window: Crimson, Twilight, Oceanic, Forest and Monochrome.
  • English, Spanish and French messages.
  • Every setting in game under /poggy, with help pages for the schedule, adding drop locations and loot, and adding scavenger hunts.

Commands

CommandWhoWhat
/supplydropAdmins, consoleStarts a supply drop now and starts the drop cooldown
/scavengerhuntAdmins, consoleStarts a scavenger hunt now and starts the hunt cooldown
/nextdrop [detailed]EveryoneHow long until the next drop and hunt; admins can add detailed for the clock time
/clueEveryoneOpens the current hunt: photo, reward and the hidden riddle
testdiscord [supply|scavenger]Server consoleSends a test message to a webhook

Settings you will change first

  • Config.Supply.ItemDrops: the drop loot. Every item name must exist on your server.
  • Config.Scavenger.RewardTypes: hunt rewards, as cash, gold or items.
  • Config.RandomEvent: cooldowns and waits, in milliseconds (60000 is one minute).
  • Config.Scavenger.UI.CluePenalty: what revealing the riddle costs (0.3 by default).
  • Config.Discord: the two webhook URLs.
  • Config.Scavenger.Theme and Config.Language.

To add a hunt, stand at the hiding place, add it in /poggy with "use my position", and put its photo in ui/images/ as a .jpg.

What you need to run it

  • VORP Core, RSG Core or QBCore RedM, through the free poggy_core 0.28.0 or newer.
  • No other resources, no database tables and no SQL to import.
  • Open files: config.lua, translations.lua and the whole hunt window (ui/ HTML, CSS, JavaScript and photos). The rest of the Lua is protected by Cfx escrow.

Event ideas that use it are in RedM server event ideas.

Updates

poggy_core checks for new versions, installs them and merges your config and translations: new settings arrive with their defaults and your values stay.

Questions about Poggy's Supply Drops

How do supply drops trigger?

Each event type has its own timer: after a drop, a 60 to 90 minute cooldown, then a random 10 to 45 minute wait, so a new drop comes about every 70 to 135 minutes by default. Nothing starts until the first player has loaded in. Admins can start one at any time with /supplydrop, and players see the time left with /nextdrop.

How do scavenger hunts work?

A hunt hides a treasure at one of 30 ready-made spots. Players type /clue to see a photo of the hiding place and the reward; the riddle is blurred, and revealing it lowers the reward by 30% by default. The first player to hold G at the treasure claims it.

Can I change the rewards?

Yes. Drop loot and hunt rewards are lists in config.lua, also editable in game under /poggy. Each entry has a weight, drops can include weapons, and hunt rewards can be cash, gold or items.

Does it post to Discord?

Yes, through two webhooks, one for drops and one for hunts. They post new events, who collected a drop and who found a treasure, with or without the clue. The console command testdiscord sends a test message.

Can I add my own drop locations and hunts?

Yes. In /poggy, stand where you want it and press use my position. A hunt also needs a .jpg photo in the ui/images folder and a riddle.

Which frameworks does Poggy's Supply Drops work with?

Poggy's Supply Drops works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.28.0 or newer (free) and your framework (VORP Core, RSG Core or QBCore RedM); no database.

How is Poggy's Supply Drops delivered after I pay?

Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.

Does Poggy's Supply Drops get updates?

Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.

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