Poggy Badge Props
A RedM badge props pack: 37 badge models and five cloth armbands, made for Poggy Badges. Every badge is…
NPCs see crimes in town, run, and report them to on-duty law with a blip and a waypoint unless the player stops them first. Nine crimes, duty from your law script, and an optional NPC posse when no lawman is on duty.
A RedM witness system for VORP Core, RSG Core and QBCore RedM: when a player commits a crime in town, a nearby NPC sees it, runs, and reports it to on-duty law with a blip and a waypoint, unless the player stops the witness first. Nine crimes, duty read from your law script, and an optional NPC posse.
/callpolice, /calldoctor, /undertaker and /calltrain.Config.Checks.Config.EnforceTownLimits = false to watch everywhere.PoliceAlert export, so robbery and dispatch scripts can alert on-duty law too./poggy. English, Spanish and French ship.| Command | Who | What |
|---|---|---|
/callpolice | Everyone | Calls the law to your position. 120 s cooldown. |
/calldoctor | Everyone | Calls a doctor. The blip stays until they arrive. |
/witnesscheck | Everyone | Prints to F8 why a crime where you stand would or would not be witnessed. |
/witnessduty | ACE command.witnessduty, console | Shows which duty script is read and every lawman's duty state. |
/witnesstestalert [crime] | ACE command.witnesstestalert, console | Shows a real crime alert on your own screen, as an on-duty lawman sees it. |
Config.PoliceJobList and Config.PoliceJobRanks: your law jobs (police, sheriff, marshal) and the grades that get alerts (0 to 5).Config.Checks: which crimes count, and the chance for each.Config.Towns and Config.BlacklistedTowns: where witnesses watch.Config.LawResponse.Enabled in config/npc.lua: the NPC posse.config/config.lua, config/npc.lua, translations.lua and shared/api.lua are open. The rest is protected by Cfx escrow.poggy_core installs each new version for you and merges your config and translation files: new settings arrive with their defaults and every value you changed stays.
More on law roleplay: How to set up law enforcement on a RedM server.
Shooting or aiming a gun, threatening with a weapon, fist fights and melee, lassoing, trampling, stealing a horse or wagon, riding with a hogtied hostage, looting a body and poaching. Each has its own switch and chance in Config.Checks; shooting, stealing a horse or wagon and carrying a hostage are on by default.
On-duty players in your law jobs and listed grades get an alert saying what happened, where and when, with a blip, an area circle and a waypoint. The same crime by the same player alerts at most once a minute.
No. Witnesses are always NPCs. A crime against a player counts as well as one against an NPC (on by default), and players can call the law to their position themselves with /callpolice.
It has presets for outsider_policeman, vorp_police, rsg-lawman, qbr-policejob and bcc-law, picked automatically, plus your framework's own duty through poggy_core and a custom option for any other script. /witnessduty shows which one is read.
With the optional NPC law response switched on, a posse of NPC lawmen rides in from out of sight for the crimes you choose. They call out and hold the player at gunpoint first, fight only that player, and let them surrender. It is off by default.
Yes. Witnesses only watch inside the 11 towns listed in Config.Towns, or everywhere with Config.EnforceTownLimits = false. Sisika, Van Horn and Wapiti ship blacklisted, and you can add more areas.
Witnesses works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core 0.14.0 or newer (free), PolyZone and your framework (VORP Core, RSG Core or QBCore RedM); a duty script is optional.
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
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