Poggy Chess
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NPC-piloted balloon taxis from eight stations, plus hourly rentals players fly themselves, with captain and passenger animations that actually work.
Ever watched a player climb into a balloon basket and immediately ragdoll into a crumpled heap? Or seen a captain just... stand there, motionless, while somehow piloting a balloon across the map?
Yeah. We fixed that.
Intuitive Flight Demonstration:
Here's what makes Poggy's Balloon different: NPC-piloted taxi service.
Set a waypoint anywhere on the map. Walk up to one of eight balloon stations scattered across the frontier. Talk to the operator. Climb aboard. Press B when you're ready.
Then sit back and watch the world drift by beneath you.
Your AI pilot handles everything — smooth ascents, cruising altitude, terrain avoidance around mountains, and a gentle descent right to your destination. You're not wrestling with controls. You're a passenger. You're enjoying the view. You're immersed.
In-flight options when you want them:
Changed your mind? Press R to reroute to a new waypoint
Need to land early? Q drops you at your current position
Running late? Hit A and tell the pilot to step on it — watch your speed jump from 26 m/s to 42 m/s
Want a better view? C cycles through four different seats
Eight stations across the map: Strawberry, Rhodes, Valentine, Annesburg, Saint Denis, Blackwater, Armadillo, and Tumbleweed. Your players have options.
Sometimes you don't want a chauffeur. You want the stick.
The rental system lets players grab a balloon for a full hour and take it anywhere. Timer warnings keep them informed. The balloon is theirs until time runs out.
Same stations. Same operators. Different experience.
This was the part that bothered us most about existing balloon scripts. Passengers T-posing. Captains frozen in place. It broke the illusion.
Poggy's Balloon includes a complete animation system:
For captains: A realistic burner-pull animation with visible rope. You're not just pressing buttons — you're flying this thing.
For passengers: Proper sitting animations in designated basket positions. Up to four players can ride together without anyone clipping through the floor or launching themselves into the stratosphere.
For AI pilots: Idle burner animations during taxi flights. They look like they're doing their job because, visually, they are.
An invisible safety floor prevents ragdolling inside the basket. Server-side synchronization means everyone sees the same thing. No desync. No weirdness.
Camera-relative movement makes flying intuitive. You push forward, the balloon goes forward relative to where you're looking.
Altitude lock lets you hold a steady height for horizontal navigation. Boost and brake give you fine speed control when you need it. The prompt system keeps new players informed without cluttering the screen for veterans.
It just works the way you'd expect it to.
Multi-language support out of the box — English, French, Spanish, and German. Adding more languages takes minutes in a single config file.
VORP integration handles all money transactions cleanly. Taxi rides, rentals, everything runs through your existing economy.
Fully configurable pricing, speeds, altitudes, rental durations, and warning timers. The config file is documented and readable.
Debug commands for when you need them. Check balloon occupancy, ride states, animation sync — everything has a diagnostic tool.
NPC-piloted taxi service with intelligent pathfinding
Player-controlled rental system with timer warnings
Complete captain and passenger animation systems
Four-player basket capacity with synced positions
Eight pre-configured balloon stations
Four languages with easy expansion
VORP menu and economy integration
Terrain avoidance and smooth flight physics
Full documentation and debug tools
Drop it in your resources folder. Add one line to server.cfg. Configure your prices. Done.
Dependencies: vorp_core, vorp_menu, uiprompt (standard VORP setup).
Your players are going to find these balloon stations. They're going to set waypoints to places they've never explored on foot. They're going to watch the sun set over the Grizzlies from a thousand feet up.
And nobody's going to ragdoll.
Set a waypoint, walk to one of eight stations (Strawberry, Rhodes, Valentine, Annesburg, Saint Denis, Blackwater, Armadillo and Tumbleweed), talk to the operator, pay the fare, climb aboard and press Take Off (B by default). The AI pilot handles the ascent, terrain avoidance and a gentle descent. In flight, on-screen prompts let the passenger stop early, change destination, speed up from 22 to 30 m/s, change seat or disembark.
Yes. The rental system gives a player a balloon for a full hour with timer warnings. Controls are camera-relative, with an altitude lock, boost and brake.
Captains get a burner-pull animation with a visible rope, passengers sit in designated basket positions, and AI pilots idle at the burner. Up to four players ride together, an invisible safety floor stops ragdolling, and everything is synchronised server-side.
English, French, Spanish and German. Adding another takes a few minutes in one config file.
Poggy's Balloon Taxi works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core (free) and your framework (VORP Core, RSG Core or QBCore RedM).
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
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