Poggy Scripts · Guides

RedM script guides

Setting up, choosing scripts, gameplay systems and running a RedM server. Written by the team that builds and runs these scripts.

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Gameplay systems

How to Run a Player Economy on a RedM Server

Player-owned shops, auctions, taxes, moving prices and the weekly checks that keep a live economy healthy.

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Gameplay systems

RedM Server Economy: How to Balance Money, Jobs and Shops

Sources, sinks, player shops, auctions, jobs and a stipend. The model, the starting numbers and the scripts.

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Gameplay systems

How to Set Up Jobs on a RedM Server

Job names and grades, duty, several jobs per character, badges, and making every script agree.

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Gameplay systems

How to Set Up Crafting on a RedM Server

Recipe chains, benches and campfires, job locks, skillchecks, telling players where ingredients come from, and pricing it all.

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Gameplay systems

RedM Server Event Ideas and How to Run Them

Eight events that bring players back, how to run each, when to schedule and announce them, prizes that keep the economy intact, and a checklist.

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Gameplay systems

How to Set Up Fishing on a RedM Server

What makes fishing worth playing, installing it, bait and seasons, tuning the difficulty, and pricing the catch.

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Gameplay systems

How to Set Up Law Enforcement on a RedM Server

Crime alerts and witnesses, on-duty status and counts, badges, evidence lockers, crime scene text, jail and bounties, and how much law your player count needs.

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Gameplay systems

RedM Minigames: Chess, Checkers and Games Players Return To

Board games at saloon tables: rules, an AI opponent, wagers held safely, Elo ratings and where to place tables so people sit down.

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Gameplay systems

How to Set Up Player Storage on a RedM Server

Chests players place and share, job storages, prices and upgrades, and the per-framework stash rules that lose items when ignored.

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Gameplay systems

RedM Fast Travel: How to Let Players Cross the Map

The ways to add fast travel to a RedM server, what each costs your roleplay, and how a balloon taxi to any waypoint works.

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Gameplay systems

RedM Supply Drops: How to Add Airdrops and Treasure Hunts

Airdrops and riddle hunts that run by themselves: the schedule, loot weights, hunt photos and clues, and keeping the race fair.

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Gameplay systems

RedM Looting Script: How to Add Searchable Trash Bins

Searchable bins in town: how loot rolls work, what the default odds really give, cooldowns, dead drops and keeping it out of your economy.

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Gameplay systems

RedM Auction House Script: How Players Buy and Sell to Each Other

Listings, bids, buyouts, buy orders and the mailbox, step by step, with the fees that keep a player market from flooding your economy.

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Gameplay systems

RedM Ped Script: How to Play as an Animal or NPC

Turning a player into a wolf, a bear or a sheriff: how a RedM ped menu works, what animals can do, who should be allowed, and the limits.

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Gameplay systems

RedM Skill Check Script: How to Add a Timing Minigame

A free ring-and-needle timing check: what suits it, how to set the difficulty, and the short export that adds it to your own scripts.

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Gameplay systems

RedM Witness Script: How NPCs Report Crimes to the Law

NPCs who see a crime, run and report it: the crimes that count, alerts for on-duty law, towns, and an NPC posse for when no lawman is online.

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